11 rules for writing better code
And you need to be very, very sure before you decide that there can be no more than three of anything in your system. A corollary to this rule is… Don’t hard-code anything This seems obvious, but some developers love to hard-code stuff. Sweet baby Elvis, I even see this kind of thing all the time: […]
Read MorePlug-and-play web development with Astro
Astro’s variable scope When you need front-end interactivity, you can set it up like we’ve done using a Reactive framework or with vanilla JavaScript. Either way, Astro works on the server side. A good way to drive this point home is to look at Astro’s support for variables that can be inserted into the HTML […]
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